Red Kite Games


Currently working on the recently announced extraction shooter Exorborne by Sharkmob, developing tools for procedural content generation (Houdini API, UE5). Worked on Fall Guys within the Core Tech team, focusing on improving the performance of the Nintendo Switch version of the game. Worked on an unannounced AAA project: developed gameplay features, modifying/improving systems on a custom engine when needed

OCT 2019 - SEP 2021
Electronic Arts Madrid

Junior Software Engineer

Maintain and develop features in Frostbite's Localization extensions and pipelines. Analyze, detect and fix potential Localization issues (layout, text rendering, etc). Workflows documentation. Communicate with UI and QV teams to provide feedback about technical limitations regarding Localization and provide solutions

JUNE 2019 - AUG 2019
Mechanical Boss S.L.

Game Programmer Intern

Develop map integration tools in Unreal Engine for Artists and Level Designers. Debug, optimize and maintain UI and Gameplay systems


SEP 2015 - SEP 2019
University of Alicante

Bachelor's Degree in Multiemdia Engineering

Specialization on Video Games and Virtual Entertainment


Programming Languages
  • C++
  • C#
  • Python
  • Lua
  • GLSL
  • Z80 Assembly
Game Engines
  • Unreal Engine 4
  • Custom C++ Engines
Graphics APIs
  • OpenGL
Source Control Tools
  • Perforce
  • Git
DCC Software
  • Adobe Photoshop
  • Autodesk Maya
  • Adobe Substance Painter