Resume
Experience
MAY 2022 - PRESENT
Red Kite Games
Programmer
- Exorbone: worked along with techincal artists and engine programmers from the World Generation team at Sharkmob. Contributed to the development of a custom procedural solution built on top of the Houdini Engine plugin to generate the world. Performed engine modifications and developed tools to streamline the data input into the system and improve the overall UX • FBC: Firebreak: implemented or improved gameplay features and mechanics such as ADS, inventory and, specific weapon abilities. Created new necessary systems on the custom ECS solution built in Sharkmob's in-house engine, Northlight\n • Fall Guys: worked closely with the Core Tech team at Mediatonic to improve the performance and address the memory limitions of the target platform, Nintendo Switch
OCT 2019 - SEP 2021
Electronic Arts Madrid
Junior Software Engineer
• Battlefield 2042 • UFC 4 • FIFA 21 • FIFA Mobile 21 • FIFA Mobile 22 • FIFA Companion 21/22 Maintained and developed features in Frostbite's localization extensions and pipelines. Analyzed, detected and fixed potential localization issues (text layout in complex languages, text rendering, etc). Workflows documentation. Communicate with UI and QV teams to provide feedback about technical limitations regarding localization and deliver solutions
JUNE 2019 - AUG 2019
Mechanical Boss S.L.
Game Programmer Intern
Worked on an unannounced project for Nintendo Switch, developing tools to enable procedural world content generation in Unreal Engine 4, and to streamline workflows for artists and level designers. Also, gave support on tasks related to optimization, debugging and code maintenance of the game's core mechanics and systems.
Education
SEP 2015 - SEP 2019
University of Alicante
Bachelor's Degree in Multiemdia Engineering
Specialization on Video Games and Virtual Entertainment
Skills
Programming Languages
- C++
- C#
- Python
- Lua
- GLSL
- Z80 Assembly
Game Engines
- Unreal Engine 4
- Custom C++ Engines
Graphics APIs
- OpenGL
Source Control Tools
- Perforce
- Git
DCC Software
- Adobe Photoshop
- Autodesk Maya
- Adobe Substance Painter